ВНИМАНИЕ!!! Для того что бы Ваш сервер был в интернете Вам нужен Выделенный IP-адрес! Иначе сервер не будет работать в сети интернет! 1) Создаём файл в текстовом редакторе и копируем туда строчки конфига(См. ниже),сохраняем с разрешением .cfg (Пример : server.cfg )
2) Переносим получившейся файл в папку "main" (пример:C:\Program Files\Activision\Call of Duty 4\main\server.cfg ).
3)На рабочем столе делается копия ярлыка "COD4_сетевая игра" и ,например, переименовывается в "COD4_server"
4)Правой кнопкой мыши открываем "свойства" ярлыка и в текстовом поле "Объект" дописываем некоторые опции. Например у меня так:
"C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\iw3mp.exe" +set dedicated 2 +set net_ip xxx.xxx.xxx.xxx +set net_port 28960 +set sv_punkbuster 1 +exec server.cfg +map_rotate(Не забываем про пробелы где они есть у меня. Вместо ххх - твой IP,желательно чтоб он был постоянным,иначе придётся каждый раз менять его в этой строчке)
3)Применяем и запускаем.(Внимание! Сначало запускаешь сервак(ярлык который мы сделали), а потом,через обычную иконку,сам входишь в игру, если планируешь играть.
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Конфиг для сервера, в примере название конфига server.cfg(это копировать)
[spoiler]/******************************************************************************
// Public Information
//******************************************************************************
sets sv_hostname "You server"
sets _Admins "Admin"
sets _Location "Russia"
sets _Web "http://................"
set scr_motd "You motd"
//******************************************************************************
// Common Server Settings
//******************************************************************************
// Log Settings
set g_logsync "1" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
// Network options
set net_ip "YOU IP" // Set your servers IP address
set net_port "28960" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
// Server Network Mode
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
// Master servers
set sv_master1 "cod4master.activision.com"
set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master3 "cod4update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"
// Password Settings
set rcon_password "YOU_PASSWORD" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""
// Player slots setup
set sv_maxclients "32" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "0" // Number of private player slots, maxclients - privateclients = public slots
// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "0" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "0"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
seta sv_wwwDlDisconnected "1"
// Rate
set sv_maxRate "25000"
// FPS
set sv_fps "20"
// Drop inactive players
set sv_timeout "100"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "1"
// Temporary Ban duration, in seconds
set sv_kickBanTime "300"
// In-game voice communication system
set sv_voice "1"
set sv_voiceQuality "9"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//
set g_allowvote "0"
set g_deadchat "1"
//******************************************************************************
// Misc
//******************************************************************************
set sv_allowAnonymous "0"
set g_antilag "0"
set g_compassShowEnemies "0"
set ui_maxclients "32"
//******************************************************************************
// Enables Dropping of Specified Weapon Class
//******************************************************************************
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_heavygunner_allowdrop "1"
set class_demolitions_allowdrop "1"
set class_sniper_allowdrop "1"
//******************************************************************************
// Assault Rifles
//******************************************************************************
set weap_allow_m16 "1"
set weap_allow_ak47 "1"
set weap_allow_m4 "1"
set weap_allow_g3 "1"
set weap_allow_g36c "1"
set weap_allow_m14 "1"
set weap_allow_mp44 "1"
//******************************************************************************
// Assault Attachments
//******************************************************************************
set attach_allow_assault_none "1"
set attach_allow_assault_gl "1"
set attach_allow_assault_reflex "1"
set attach_allow_assault_silencer "1"
set attach_allow_assault_acog "1"
//******************************************************************************
// SMG
//******************************************************************************
set weap_allow_mp5 "1"
set weap_allow_skorpion "1"
set weap_allow_uzi "1"
set weap_allow_ak74u "1"
set weap_allow_p90 "1"
//******************************************************************************
// SMG Attachments
//******************************************************************************
set attach_allow_smg_none "1"
set attach_allow_smg_reflex "1"
set attach_allow_smg_silencer "1"
set attach_allow_smg_acog "1"
//******************************************************************************
// Shotguns
//******************************************************************************
set weap_allow_m1014 "1"
set weap_allow_winchester1200 "1"
//******************************************************************************
// Shotgun Attachments
//******************************************************************************
set attach_allow_shotgun_none "1"
set attach_allow_shotgun_reflex "1"
set attach_allow_shotgun_grip "1"
//******************************************************************************
// LMG
//******************************************************************************
set weap_allow_saw "1"
set weap_allow_rpd "1"
set weap_allow_m60e4 "1"
//******************************************************************************
// LMG Attachments
//******************************************************************************
set attach_allow_lmg_none "1"
set attach_allow_lmg_reflex "1"
set attach_allow_lmg_grip "1"
set attach_allow_lmg_acog "1"
//******************************************************************************
// Sniper Rifles
//******************************************************************************
set weap_allow_dragunov "1"
set weap_allow_m40a3 "1"
set weap_allow_barrett "1"
set weap_allow_remington700 "1"
set weap_allow_m21 "1"
//******************************************************************************
// Sniper Attachments
//******************************************************************************
set attach_allow_sniper_none "1"
set attach_allow_sniper_acog "1"
//******************************************************************************
// Pistols
//******************************************************************************
set weap_allow_beretta "1"
set weap_allow_colt45 "1"
set weap_allow_usp "1"
set weap_allow_deserteagle "1"
set weap_allow_deserteaglegold "1"
//******************************************************************************
// Pistol Attachments
//******************************************************************************
set attach_allow_pistol_none "1"
set attach_allow_pistol_silencer "1"
//******************************************************************************
// Grenades
//******************************************************************************
set weap_allow_frag_grenade "1"
set weap_allow_concussion_grenade "1"
set weap_allow_flash_grenade "1"
set weap_allow_smoke_grenade "1"
//******************************************************************************
// limits the number of players that can choose each class type
//******************************************************************************
set class_assault_limit "99"
set class_specops_limit "99"
set class_heavygunner_limit "99"
set class_demolitions_limit "99"
set class_sniper_limit "99"
//******************************************************************************
// perks
//******************************************************************************
set perk_allow_specialty_parabolic "1"
set perk_allow_specialty_gpsjammer "1"
set perk_allow_specialty_holdbreath "1"
set perk_allow_specialty_quieter "1"
set perk_allow_specialty_longersprint "1"
set perk_allow_specialty_detectexplosive "1"
set perk_allow_specialty_explosivedamage "1"
set perk_allow_specialty_pistoldeath "1"
set perk_allow_specialty_grenadepulldeath "1"
set perk_allow_specialty_bulletdamage "1"
set perk_allow_specialty_bulletpenetration "1"
set perk_allow_specialty_bulletaccuracy "1"
set perk_allow_specialty_rof "1"
set perk_allow_specialty_fastreload "1"
set perk_allow_specialty_extraammo "1"
set perk_allow_specialty_armorvest "1"
set perk_allow_specialty_fraggrenade "1"
set perk_allow_specialty_specialgrenade "1"
set perk_allow_c4_mp "1"
set perk_allow_claymore_mp "1"
set perk_allow_rpg_mp "1"
//******************************************************************************
// assault class default loadout
//******************************************************************************
set class_assault_primary "m16"
set class_assault_primary_attachment "gl"
set class_assault_secondary "beretta"
set class_assault_secondary_attachment "none"
set class_assault_perk1 "specialty_null"
set class_assault_perk2 "specialty_bulletdamage"
set class_assault_perk3 "specialty_longersprint"
set class_assault_grenade "concussion_grenade"
set class_assault_camo "camo_none"
set class_assault_frags "1"
set class_assault_special "1"
//******************************************************************************
// specops class default loadout
//******************************************************************************
set class_specops_primary "mp5"
set class_specops_primary_attachment "none"
set class_specops_secondary "usp"
set class_specops_secondary_attachment "silencer"
set class_specops_perk1 "c4_mp"
set class_specops_perk2 "specialty_explosivedamage"
set class_specops_perk3 "specialty_bulletaccuracy"
set class_specops_grenade "flash_grenade"
set class_specops_camo "camo_none"
set class_specops_frags "1"
set class_specops_special "1"
//******************************************************************************
// heavygunner class default loadout
//******************************************************************************
set class_heavygunner_primary "saw"
set class_heavygunner_primary_attachment "none"
set class_heavygunner_secondary "usp"
set class_heavygunner_secondary_attachment "none"
set class_heavygunner_perk1 "specialty_specialgrenade"
set class_heavygunner_perk2 "specialty_armorvest"
set class_heavygunner_perk3 "specialty_bulletpenetration"
set class_heavygunner_grenade "concussion_grenade"
set class_heavygunner_camo "camo_none"
set class_heavygunner_frags "1"
set class_heavygunner_special "1"
//******************************************************************************
// demolitions class default loadout
//******************************************************************************
set class_demolitions_primary "winchester1200"
set class_demolitions_primary_attachment "none"
set class_demolitions_secondary "beretta"
set class_demolitions_secondary_attachment "none"
set class_demolitions_perk1 "rpg_mp"
set class_demolitions_perk2 "specialty_explosivedamage"
set class_demolitions_perk3 "specialty_longersprint"
set class_demolitions_grenade "smoke_grenade"
set class_demolitions_camo "camo_none"
set class_demolitions_frags "1"
set class_demolitions_special "1"
//******************************************************************************
// sniper class default loadout
//******************************************************************************
set class_sniper_primary "m40a3"
set class_sniper_primary_attachment "none"
set class_sniper_secondary "beretta"
set class_sniper_secondary_attachment "silencer"
set class_sniper_perk1 "specialty_specialgrenade"
set class_sniper_perk2 "specialty_bulletdamage"
set class_sniper_perk3 "specialty_bulletpenetration"
set class_sniper_grenade "flash_grenade"
set class_sniper_camo "camo_none"
set class_sniper_frags "1"
set class_sniper_special "1"
set class_assault_movespeed "0.95"
set class_specops_movespeed "1.00"
set class_heavygunner_movespeed "0.875"
set class_demolitions_movespeed "1.00"
set class_sniper_movespeed "1.00"
set scr_enable_nightvision "1"
set scr_enable_music "0"
set scr_enable_hiticon "1"
//******************************************************************************
// DEATHMATCH
//******************************************************************************
set scr_dm_scorelimit "0"
set scr_dm_timelimit "20"
set scr_dm_roundlimit "1"
set scr_dm_numlives "0"
set scr_dm_playerrespawndelay "0"
set scr_dm_waverespawndelay "0"
//******************************************************************************
// DOMINATION
//******************************************************************************
set scr_dom_scorelimit "200"
set scr_dom_timelimit "0"
set scr_dom_roundlimit "1"
set scr_dom_numlives "0"
set scr_dom_playerrespawndelay "0"
set scr_dom_waverespawndelay "0"
//******************************************************************************
// TEAM DEATHMATCH
//******************************************************************************
set scr_war_scorelimit "0"
set scr_war_timelimit "20"
set scr_war_roundlimit "1"
set scr_war_numlives "0"
set scr_war_playerrespawndelay "0"
set scr_war_waverespawndelay "0"
//******************************************************************************
// SABOTAGE
//******************************************************************************
set scr_sab_scorelimit "1"
set scr_sab_timelimit "20"
set scr_sab_roundlimit "0"
set scr_sab_roundswitch "1"
set scr_sab_numlives "0"
set scr_sab_bombtimer "30"
set scr_sab_planttime "2.5"
set scr_sab_defusetime "5"
set scr_sab_hotpotato "0"
set scr_sab_playerrespawndelay "7.5"
set scr_sab_waverespawndelay "0"
//******************************************************************************
// SEARCH AND DESTROY CLASSIC
//******************************************************************************
set scr_sd_scorelimit "0"
set scr_sd_timelimit "2.5"
set scr_sd_roundlimit "20"
set scr_sd_roundswitch "11" // rounds between switching teams
set scr_sd_numlives "1" // elimination
set scr_sd_bombtimer "45"
set scr_sd_planttime "5"
set scr_sd_defusetime "5"
set scr_sd_multibomb "0"
set scr_sd_playerrespawndelay "0"
set scr_sd_waverespawndelay "0"
//******************************************************************************
// KING OF THE HILL
//******************************************************************************
set scr_koth_scorelimit "250"
set scr_koth_timelimit "15"
set scr_koth_roundlimit "1"
set scr_koth_roundswitch "1"
set scr_koth_numlives "0"
set scr_koth_playerrespawndelay "0"
set scr_koth_waverespawndelay "0"
set koth_autodestroytime "60"
set koth_spawntime "0"
set koth_kothmode "0"
set koth_capturetime "20"
set koth_destroytime "10"
set koth_delayPlayer "0"
set koth_spawnDelay "60"
//******************************************************************************
// gameplay
//******************************************************************************
set scr_game_allowkillcam "1"
set scr_game_onlyheadshots "0"
set scr_game_deathpointloss "0"
set scr_game_suicidepointloss "0"
set scr_team_teamkillpointloss "1"
set scr_game_spectatetype "1"
set scr_game_forceuav "0"
set scr_game_hardpoints "1"
//******************************************************************************
// hardpoints
//******************************************************************************
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowuav "1"
set scr_hardpoint_allowhelicopter "1"
//******************************************************************************
// teams
//******************************************************************************
set scr_team_fftype "0"
set scr_team_teamkillspawndelay "20"
set scr_team_kickteamkillers "0"
//******************************************************************************
// player
//******************************************************************************
set scr_player_maxhealth "100"
set scr_player_suicidespawndelay "0"
set scr_player_healthregentime "5"
set scr_player_forcerespawn "1"
set scr_player_sprinttime "4"
//******************************************************************************
// UI
//******************************************************************************
set scr_hardcore "0"
set scr_oldschool_mw "0"
set ui_hud_obituaries "1"
set ui_hud_showobjicons "1"
/******************************************************************************
// First gametype to load
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
//******************************************************************************
set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"[/spoiler]